﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
using PoolGame2.Player;

namespace PoolGame2.Networking
{
    public class RemoteNetworkPlayer : PlayerPresence
    {
        public RemoteNetworkPlayer(PlayerType type, PoolGame game)
            : base(type, game)
        {
        }

        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
        }
    }
}
